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I uploaded another tutorial, that deals with basics of lighting, took me more time than I expected, because I had to do some work on Bachelor's Thesis this week. Click here to go there.
There was a problem reported with 2nd tutorial with first triangle and quad - on some cards they are not rendered. I wrote an edit there why this happens. So you can have a look.
Next tutorial should be here in a week.
7th OpenGL 3.3 tutorial - Blending Basics is up. Check it here. Next tutorial will be about simple lighting using shaders.
I also found out, that when I moved webpage to new server, some PHP features stopped working, for example my stats counter wasn't counting anything at all . Now everything should be OK.
Finally, I moved my webpage to a new hosting, so the whole thing should be smooth, I also have more space available, and everything is thus better.
7th OpenGL 3.3 tutorial about blending is on ts way, it will be here probably on Monday.
And Happy New Year to all readers, even though it's a little late to wish it!
I added 6th tutorial about OpenGL 3.3. It's about textures. You can find it here.
As I mentioned before, I will soon move my webpage to new server, so it can be down few days (but I don't expect more than 2 days).
Another tutorial is up, explains indexed drawing. You can find it here.
I'm planning to move webpage to new server till christmas, so it may be unavailable for few days maybe. And also 6th OpenGL tutorial about texturing should be here till Christmas Day .
Another tutorial has been added, just 11 days after previous! It's my personal record of consecutive website updates. It teaches you how to render in 3D and some basic transformations. Click here to get there.
Another OpenGL 3.3 tutorial is up. It explains shaders. I'm little behind my schedule, but I'm trying hard, really :D Let's say another tutorial will be until end of the month. I believe it will really be :D
Second OpenGL 3.3 tutorial has been added. It's about basic rendering in OpenGL 3.3 and higher. Next tutorial about shaders will come next week.
Hello, fellow readers of this webpage!
It may have seen that this webpage is dead in last maybe two years. I know about it and I'm sorry that I didn't keep promises about tutorials and articles.
But this dead period is over.
I'm currently studying 3rd year-class at university, and because I have overloaded myself last two years, I have almost nothing at school now, so I should have time for making OpenGL stuff.
And so I started new series of articles - OpenGL 3.3+. As you may know, OpenGL has changed very much from 3.0 version, they deprecated and later removed all of the fixed functionality, so now many OpenGL tutorials around internet are kind of old. Even though nVidia and AMD don't plan to remove support for fixed functionality in near future, it's better to learn 3D programming new way. I will try to keep tutorials as simple as possible, learning OpenGL 3.3+ step-by-step. They are under Tutorials.
I have also completely rebuilt webpage internally. The databases should be designed better, the code behind webpage is nicer and shorter, and so on. But it's something you don't see at first glance, but I'm very satisfied with it now :) Commenting system is a lot better now, I added jQuery to it for example.
I hope you will like it and won't stop reading this webpage ;)
... has been finally added to site :D it should have been here in August, but that's typical for me :) I hope you will enjoy it and also find it useful (all upcoming tutorials) :)
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