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Megabyte Softworks
C++, OpenGL, Algorithms




Some news
03.07.2015
No I didn't forget about you guys, I just have some work overload at my workplace, which kinda blocks me from working on this. But slowly but steady it's getting over and at most next week these deadline are going to be over, so I can finally finish older articles and repair some stuff.

Thank you all for still reading this not so frequently updated webpage !





28th Tutorial Online!
09.06.2015
Hello,

Today I uploaded 28th tutorial - 28.) Fonts Pt. 2 - Upgraded, which is an upgrade of 9th tutorial about freetype fonts. New tutorial runs faster, is more efficient and also supports Unicode characters, so you can print all those special characters in your language .

Article is partially written, I will try to finish it in the next few days .

Something Different This Time
27.04.2015
This time I am not sharing a tutorial or an article with you, but drum cover instead . I recorded one this Saturday and I put it on YouTube, so you can check it out . Till then, you can check my first drum cover on YouTube ^^



Occlusion Query article added
14.04.2015
I just uploaded an article, to Occlusion Query tutorial, so that you can understand how it works .

Next time I will repair Shadows and also come with some new tutorial, probably upgrading the terrain with infinite waving grass, so you can definitely look forward to it .

27th Tutorial!
10.03.2015
Hello guys,

I just added another tutorial, this one is about Occlusion Query, a mechanism to discard rendering some objects by pre-determining whether it's visible. Article will be added later, because I still need to repair shadows - they don't work on nVidias plus there are some other mistakes, I will look on it ASAP, and I'm sorry that this shadow tutorial isn't much correct at the moment, I apologize:



So I hope you will be patient (as always ) and for now you will enjoy my occlusion query tutorial, which should be fine .

Article to Bump Mapping added
28.01.2015
FINALLY!

I managed to write an article after like 5 months :P You can't believe how happy I am now! So you can finally enjoy it. I also repaired some stuff in code. Here is a link: Bump Mapping.

And I encourage you to like my facebook page - the best way to keep in touch with me is to communicate through it. Of course, you can always use good old e-mail or this website, but I usually respond faster to some Facebook inquiries .

Happy New Year 2015!
02.01.2015
Update2: Sorry guys, I am unreliable as always :P Had some rough days at work and had to work at weekends and I also wanted to spend some time with my GF lately, because I neglected her because of work :P Next weekend should be finally free for me, so I cannot NOT finish this article now

Update: I'm like halfway done with writing article to 25th tutorial :P

I wish happy new year to all of my readers! May you all live it in peace and love and health. I hope you will also stay loyal to my tutorials :)

I have finally started writing articles to 25th and 26th tutorial, I should put them up during next week, so stay tuned!

Merry Christmas Everyone!
25.12.2014
Hi guys!

Are you surprised after loading this page today? After like 7 years I have finally updated the design of my webpage. Old one was not that good, but it was the best I could do back in 2007 . If you find any bugs, please report them to me somehow . I hope you will enjoy this new design as much as I enjoy it . But if you would from whatever reasons old good design back, just select the theme in the theme list on the right.

I would like to wish Merry Christmas to all of you my dear readers, so that you spend holidays in peace among your family and that you will have a nice little rest from the fast-paced life today .

This is the first step I want to do during my 2 weeks lasting holidays. I want to write the articles to the last 2 tutorials. So be patient and check-in regularly!

Small Update
18.12.2014
Hi guys .

Just wanted to post an update of what am I working on now, so that you know what you can expect . I'm gonna have 2 full free weeks during christmas, which means that I am going to have time to work on tutorials.

First thing I would really like to do is to redesign this webpage quite a little. There will always be support for this current, not the best design that I made back in 2007, but I would like to create a more readable design. This is a must-be thing to improve quality of my webpage.

Second thing - after I'm done with webpage remake, I will finally write the articles to the last 2 tutorials, I'm sorry that they're not up yet :/

So I hope you will stay patient and until the New Year's Eve, you can expect some nice things .

26th Tutorial Up!
25.11.2014
Hello fellow readers!

I've kept you waiting for almost 3 months, please forgive me :/ But finally, I have managed to upload brand new Shadow Mapping tutorial! Don't forget to check and enjoy it .

However, I still need to write articles for both Bump Mapping and Shadow Mapping tutorials, I just have too few free time and I usually work on tutorials during weekends, when I'm not on some small trip or just resting. So please be patient and be sure I really try to work on my tutorials, however it's pretty difficult to dedicate much time into it.

You can still show me support by either liking my Facebook page:

http://www.facebook.com/MegabyteSoftworks

Or by supporting me directly by donating or becoming my Patron:

Patreon - Megabyte Softworks

So check the new tutorial out . I hope it will make you a little bit happier .

Tutorial Soon
22.10.2014
Hi guys!

Of course I didn't keep my resolution to make tutorial on time . But I am really trying and as usual I'm busy being in a band, working fulltime, having a girlfriend and sometimes playing games like BioShock at the moment . But I am doing my best and just know that tutorial is soon to be done .

That's all folks!

Update
28.09.2014
Hi guys!

I'm back from my vacation in USA, it was really awesome .

Besides that, I'm working on next tutorial, and this time it is the one you all have been waiting for so long - shadows! First version will be just basic shadow mapping, then I will upgrade this tutorial with more advanced techniques.

I would like to finish it till the end of next week. I really hope I will keep this resolution .

25th Tutorial && Patreon Support
31.08.2014
Hello guys!

My 25th tutorial is up! This one is about Bump Mapping, so don't hesitate to have a look at it!

Also, I started a campaign on Patreon - Megabyte Softworks, so if anyone of you out there wants to support me financially, he is more than welcome to do so . You can also support me by simply liking my tutorials on Facebook - http://www.facebook.com/MegabyteSoftworks.

The bad news is, that I haven't written the article to Bump Mapping tutorial yet, and I probably won't make it now. I'm travelling to USA in 2 days for a 16 day vacation and to visit my girlfriend, which happens to be there for this summer only. So the article and next tutorial will come after I come home, which will be after 19th September.

My future tutorial plans are roughly following:

Since 25 is a really pretty number, I finally need to review all my tutorials - I mean, many of them have some bugs or incomplete stuff reported, so I will go through each and every of my tutorials and take your reportings into consideration. After that, tutorials will continue, probably with Shadows Tutorial next time.

So be patient for now and enjoy the new tutorial (and also the old ones ).

Going More Social
26.08.2014
Hello folks,

today I made a fanpage on Facebook, you can find it here:

http://www.facebook.com/MegabyteSoftworks

I will be glad for any likes I get . So if you like my tutorials, you can show your support this way.

Besides that, I'm making a 25th tutorial about Bump Mapping, and I want to publish it at latest on 2nd of September, because then I will travel to U.S.A. for 17 days on a vacation, so I would like to leave you a present until then .

Article to 24th Tutorial Added
11.08.2014
Finally! I caught up with tutorials and their corresponding articles! Article to Animation Pt. 1 - Keyframe Animation has finally been added. I hope you will have fun reading it .

I also decided, that my next tutorial will cover bump mapping, because last two tutorials were pretty complex and long, so now you guys deserve a little bit of relax . Then we can move the shadows, reflections and other stuff like that .

So stay tuned for next updates!

Article to 22nd tutorial added
28.07.2014
Finally I have added article to Specular Lighting tutorial. Enjoy .

Last thing that remains undone is 24th tutorial, it doesn't have article yet. This should change in the next few days .

24th Tutorial Up
15.07.2014
Another tutorial is here! This one is about Keyframe Animation using MD2 Models. Article is not written yet, I expect to do it by the end of the week or start of next week maybe.

This tutorial is kind of playable - you can move around with arrow keys, attack with control or change animations and select from 4 models.

I hope you will enjoy this tutorial .

23rd Tutorial Repaired
15.07.2014
Hello,

many of you have been reporting, that my tutorial didn't work on nVidia GPUs. And indeed, there was a bug. A small, but significant, as it is typical with bugs. You can now download a repaired version and read about the bug at the beginning of the article .

Plus you can look forward to next tutorial about MD2 keyframe animation running on GPU entirely by the end of this week .

Article to 23rd tutorial added
03.07.2014
Hello guys,

I added article to the Particle System tutorial. You can now read it. The only missing article now is 22nd tutorial, so I hope I will have it this week or next week at max .

23rd Tutorial is Up!
01.07.2014
Hello guys,

as I have promised (and you know, I always keep my promises and I am always on schedule ), I bring you another tutorial. It's about how to make a Particle System using Transform Feedback feature from OpenGL 3.3. Download and enjoy .

However, I will add article both for specular lighting and this tutorial sometimes this week, so for now, just download and watch . I will post news when I do it.

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