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Hello guys,
it's been a while again since my last update - I had lots of exams in school. At the moment, I have finished them all, and I'm only finishing one project for school now (it's an OpenGL project, I will upload it here after).
During summer holidays, I should have plenty of time, so I will create few more tutorials during these 2 months at least and also finally rework all my articles.
I'm always behind my schedule But at the moment there are other things in my life I need to accomplish before I can dedicate some time to writing tutorials .
UNBELIEVABLE !
I added a new tutorial! After being kinda busy I managed to get it together. I hope you guys ain't mad at me for my irresponsibility .
It's 3D Picking Pt. 2 and it shows ray casting method.
I also did some reviews on previous tutorials, but not re-uploaded articles and exes and sources yet. Now I have tw weeks to finish school semester and some projects to be done, so now I will focus more on school and less on work and some other stuff. I'll let you know if something new is going on.
Anyway, you can always expect some new tutorials from me in future, even though there might be insane delays sometimes .
I started with tutorial reviewing today, I want to make everything consistent and clarify some things and also review some things which are only partially true.
I will update this post gradually. After this reviewing I'll put 3D Picking pt. 2 tutorial.
Hello guys,
it's been a while since my last update - i was having exam session at the University, finally it ended, now I'm just finishing one school project and then I will write that second part of picking.
I'm also going to review ALL tutorials I've written so far, there have been some things pointed out, that are not completely correct or can be done more efficiently - so I'm going to purge tutorials of all mistakes, and also will review their codes and remove unwanted elements from there (like having cpp file of fog, that's only used in 12th tutorial).
Stay tuned !
It's unbelievable, but I made it! I created 18th tutorial after 3 months delay !!! However it's not about shadows, but about 3D picking. You can check it by clicking here.
I also want to wish you Merry Christmas, even though it's kinda late . But it's not late to wish you all Happy New Year, so I also wish you a Happy New Year .
Hello guys!
New tutorial will be here on Friday - when I have all exams and tests at University done - last few weeks were just killing me - endless school, my regular work too, and I participated on one OpenGL project with my friends, which took me some time to code too, so there was really no time left. Sry guys for being so behind my schedule.
I plan to redesign this webpage during Christmas holidays. But this classic theme will be always available, if you got used to it .
Tutorial about shadows is on its, should be here by the end of the week.
Just be patient and thank you for so many visits of my webpage . If I had more time (like during holidays, these tutorials would grow faster).
Where is another tutorial? What's hapenning?
Overloaded with school / work again, I had some tough days lately, but now it should loosen again. So I'm going to write my 18th tutorial within a week. What will it be about? Basic shadows in a scene. Just stay patient another few days for another tutorial .
... is up, it's about spotlight. Click here to get there.
I'm sorry that writing these tutorials takes me so long, it's just that I have school again, working still, I'm also a drummer so I spend my free time with drumming and to find time for all these activities is kinda hard . But I'm trying to do my best and I hope you'll enjoy another tutorial of mine .
... is up, you can check it here. It explains framebuffers, renderbuffers and rendering to a texture.
Another tutorial is up, this one will teach how to load OBJ Model Files. Click here to get there.
As you may have noticed, I have added a small advertisement on the side of my webpage to make some revenue. This is the only ad I'm going to add, because I personally hate those ads that crowd whole webpages. This one shouldn't bother you.
14th tutorial's article is added now. 15th tutorial is under construction now, should be here next week.
13th tutorial's article is added now. 14th tutorial's article will be here in 2 days.
I repaired issues after communication with webhosting service - it was my fault a while ago, when I changed few things in php.ini . Adding comments and all other functionality is now operational again.
Hello,
I have finally added 14th OpenGL tutorial. It's about geometry shaders. It took me 2 months, not because it's somehow advanced, but because of constant working for school - finishing my Bachelor's Thesis and then learning for State Exams. Luckily I have a bachelor's title from Informatics now . You can download it here.
I found out, that you cannot add comments. I found it now, when I couldn't add a new tutorial to this page through my admin interface . So I added tutorial manually through phpMyAdmin (and also this news, like a noob ). It seems they changed something (like PHP version) on server, and now PHP $_POST statement always returns empty string. I'm looking into this issue, hope I'll resolve it soon. I was surprised that no people were commenting on website content for a long time, but I had no idea that something like this happened.
Hello guys,
I'm currently finishing Bachelor Part of my studying on Comenius University - I'm learning on state exams (not sure if that's the right term, but the final exams before I can have Bachelor title). I've prepared 14th tutorial about Geometry Shaders, but there is still some TODO there, so I will upload it after 25th, when the exams will take place. Wish me luck 
I'm also glad that you people like the tutorials so far! You can let me know what tutorials you'd like to see in the future.
... is finally up. Unfortunately, it's without corresponding article yet, because I don't have currently any spare time, because of finishing my Bachelor's Thesis. So for now, there's just tutorial. It's been 6 weeks from last tutorial, it's the longest between 2 tutorials. I really want to write, but if I only could buy at least additional 3 hours per day (or exchange them for sleep), that would really help me . Click here to get there.
If you're having problem, that after opening the freshly downloaded tutorial in Visual Studio and hitting F5 to run it and it doesn't work, it's because the debug working directory isn't saved somehow (it's probably in some of these Visual Studio files, and I remove them to make final package as clean and as small as possible). Just restore it to $(SolutionDir)bin\.
I want to thank you for positive feedback I receive, I really appreciate it .
... is gonna be here probably tomorrow. I spent a lot of time in my job, and also had to work on my Bachelor's Thesis at university, because time to finish is slowly coming.
It will be about point lights, as I said at the end of 12th tutorial.
If you appreciate my work, you can support me by Donating a small amount. You can do this either using PayPal, or Bitcoins. Donate is now present in the menu on the left.
Thank you very much !
I uploaded 12th tutorial, that explains fog using shaders. You can find it here. I accidentally uploaded it yesterday, because I thought I was working on localhost, and I did it without written article, so you can download it, but no article was available .
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