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... is finally up. Unfortunately, it's without corresponding article yet, because I don't have currently any spare time, because of finishing my Bachelor's Thesis. So for now, there's just tutorial. It's been 6 weeks from last tutorial, it's the longest between 2 tutorials. I really want to write, but if I only could buy at least additional 3 hours per day (or exchange them for sleep), that would really help me . Click here to get there.
If you're having problem, that after opening the freshly downloaded tutorial in Visual Studio and hitting F5 to run it and it doesn't work, it's because the debug working directory isn't saved somehow (it's probably in some of these Visual Studio files, and I remove them to make final package as clean and as small as possible). Just restore it to $(SolutionDir)bin\.
I want to thank you for positive feedback I receive, I really appreciate it .
... is gonna be here probably tomorrow. I spent a lot of time in my job, and also had to work on my Bachelor's Thesis at university, because time to finish is slowly coming.
It will be about point lights, as I said at the end of 12th tutorial.
If you appreciate my work, you can support me by Donating a small amount. You can do this either using PayPal, or Bitcoins. Donate is now present in the menu on the left.
Thank you very much !
I uploaded 12th tutorial, that explains fog using shaders. You can find it here. I accidentally uploaded it yesterday, because I thought I was working on localhost, and I did it without written article, so you can download it, but no article was available .
Eleventh tutorial is up, it's about multitexturing. You can see it here.
I should be back to my normal writing tempo now, the delay is explained in the article.
I'm really glad that I receive positive feedback on these tutorials. I'm glad you find them helpful and fun .
Hello,
tutorial will be here this evening or tomorrow morning. I'm sorry for taking it too long, but last 2 weeks I have been almost non-stop (and last few days it was also part of night) working, because there was a deadline this Monday and all simply got too difficult, since I didn't have time for anything else. I'm starting writing today, and all next tutorials should be there in a week.
Sorry for inconvenience, hope this didn't discourage you .
Hello,
11th tutorial should be here, my average time of writing single tutorial was about 10 days. But now I'm little bit late, because there are things in my work that must be done till the end of the week, so it's kind of hard for me to do all things at once.
But this 11th tutorial should be here by tomorrow evening anyway, and it will be about fog, so stay tuned !
Finally, I made it to 10 tutorials! I changed the topic form Pixel Buffer Objects to skyboxes, because they are simpler and PBOs will come with framebuffers and renderbuffers together.
I also repaired fonts tutorial, because it didn't work correctly on (some?) nVidia cards. There is edit written in article.
I managed to add another OpenGL tutorial. This one is about ortho 2D projection and FreeType fonts. Click here to get there. It took me a little longer to write it, I had to finish part of Bachelor's Thesis in school in order to end with winter term . Now I have like 2 free weeks before another term begins.
I uploaded another tutorial, that deals with basics of lighting, took me more time than I expected, because I had to do some work on Bachelor's Thesis this week. Click here to go there.
There was a problem reported with 2nd tutorial with first triangle and quad - on some cards they are not rendered. I wrote an edit there why this happens. So you can have a look.
Next tutorial should be here in a week.
7th OpenGL 3.3 tutorial - Blending Basics is up. Check it here. Next tutorial will be about simple lighting using shaders.
I also found out, that when I moved webpage to new server, some PHP features stopped working, for example my stats counter wasn't counting anything at all . Now everything should be OK.
Finally, I moved my webpage to a new hosting, so the whole thing should be smooth, I also have more space available, and everything is thus better.
7th OpenGL 3.3 tutorial about blending is on ts way, it will be here probably on Monday.
And Happy New Year to all readers, even though it's a little late to wish it!
I added 6th tutorial about OpenGL 3.3. It's about textures. You can find it here.
As I mentioned before, I will soon move my webpage to new server, so it can be down few days (but I don't expect more than 2 days).
Another tutorial is up, explains indexed drawing. You can find it here.
I'm planning to move webpage to new server till christmas, so it may be unavailable for few days maybe. And also 6th OpenGL tutorial about texturing should be here till Christmas Day .
Another tutorial has been added, just 11 days after previous! It's my personal record of consecutive website updates. It teaches you how to render in 3D and some basic transformations. Click here to get there.
Another OpenGL 3.3 tutorial is up. It explains shaders. I'm little behind my schedule, but I'm trying hard, really :D Let's say another tutorial will be until end of the month. I believe it will really be :D
Second OpenGL 3.3 tutorial has been added. It's about basic rendering in OpenGL 3.3 and higher. Next tutorial about shaders will come next week.
Hello, fellow readers of this webpage!
It may have seen that this webpage is dead in last maybe two years. I know about it and I'm sorry that I didn't keep promises about tutorials and articles.
But this dead period is over.
I'm currently studying 3rd year-class at university, and because I have overloaded myself last two years, I have almost nothing at school now, so I should have time for making OpenGL stuff.
And so I started new series of articles - OpenGL 3.3+. As you may know, OpenGL has changed very much from 3.0 version, they deprecated and later removed all of the fixed functionality, so now many OpenGL tutorials around internet are kind of old. Even though nVidia and AMD don't plan to remove support for fixed functionality in near future, it's better to learn 3D programming new way. I will try to keep tutorials as simple as possible, learning OpenGL 3.3+ step-by-step. They are under Tutorials.
I have also completely rebuilt webpage internally. The databases should be designed better, the code behind webpage is nicer and shorter, and so on. But it's something you don't see at first glance, but I'm very satisfied with it now :) Commenting system is a lot better now, I added jQuery to it for example.
I hope you will like it and won't stop reading this webpage ;)
... has been finally added to site :D it should have been here in August, but that's typical for me :) I hope you will enjoy it and also find it useful (all upcoming tutorials) :)
Hello readers of this site,
I'm just going to say what's going on. I'm preparing series of OpenGL Shading Language Tutorials. First one should be here maybe in a week, max two weeks. I know that I don't update this webpage much, it's because even though I'm not at school these days, I'm working at one company as application programmer, and that consumes my time. But anyway, very soon lots of new stuff will be here.
In max two weeks shader article will be here (first of the upcoming series)
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