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3D Math

(Return to list of articles series)

Discusses multiple 3D math topics, that are necessary to know when programming 3D games, like Cross Product, Dot Product, Matrices and so on.

3D Math Basics Part 1 (Read 3069 times, 0 comments) - This article discusses basic concepts in 3D math, like vector, direction, unit vector and how to work with them. Also some C++ code is included.

3D Math Basics Part 2 (Read 2753 times, 0 comments) - Further discusses concepts in 3D math, and tries to explain what a cross and dot product is.