Discusses multiple 3D math topics, that are necessary to know when programming 3D games, like Cross Product, Dot Product, Matrices and so on.

3D Math Basics Part 1 (Read 2500 times, 0 comments) - This article discusses basic concepts in 3D math, like vector, direction, unit vector and how to work with them. Also some C++ code is included.

3D Math Basics Part 2 (Read 2240 times, 0 comments) - Further discusses concepts in 3D math, and tries to explain what a cross and dot product is.

Number of entries:

This webpage has been visited 615318 times since 29.01.2009.
Currently there are 22 people viewing this page.