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Discusses multiple 3D math topics, that are necessary to know when programming 3D games, like Cross Product, Dot Product, Matrices and so on.
3D Math Basics Part 1 (Read 4367 times, 0 comments) - This article discusses basic concepts in 3D math, like vector, direction, unit vector and how to work with them. Also some C++ code is included.
3D Math Basics Part 2 (Read 4211 times, 0 comments) - Further discusses concepts in 3D math, and tries to explain what a cross and dot product is.