Do you want to learn modern OpenGL from the scratch and you have no idea where to start? Then you're in the right place
This series covers step-by-step learning of OpenGL 4 and later. There is no deprecated OpenGL stuff involved and the minimum OpenGL context used in the tutorials is 4.4.
As a fundamental library to handle basic stuff like windows creation, I decided to stick with GLFW Library
, seems to be most widely used and is properly maintained.
All the tutorials in this series are hosted in their own repository on GitHub, so simply clone this repository and open for example Visual Studio Solution packed within and build them right away