Wow, an update! From me! After such a long time
Well, I've been trying to dedicate some more time for tutorials and stuff, but I had really difficult times at my workplace, I mean there was always so much stuff to do and it led me to the change of my job after 6 years! And when you come home really late, you are tired and you really are not that eager to work more by creating tutorials. I pretty much hope that the new job, which I start in the month will be a lot better.
This week I at least started to re-work my old tutorials, as many things have changed meanwhile. I decided, that I will be keeping two version of my tutorials, one using SDL library and one using GLFW, because they are multi-platform and better than my pure Windows programming. I created a GitHub repository for that purpose and for now, I started with porting first three tutorials to SDL. So far there is only a Visual Studio 2015 project and I included both dependencies required - GLEW and SDL. You should simply clone or download the repository and the compilation will go smoothly. You can download it all here.
Megabyte Softworks OpenGL 4 Tutorials GitHub Repo
Also the code in the tutorials is re-used, like shaders, windows, also textures etc., because whenever I find a mistake in one of my tutorials, I need to change it in every single one, which is not nice. In the next days I will be commiting stuff to this repository, so pay attention to my website and I will keep you all informed.