I have finally written an article to the indexed rendering of torus. This has been one of the longest articles I have ever written, so take your time reading it .
Hello guys! I have written another tutorial, this time it is about indexed rendering. The object, that is rendered using indexed rendering is torus. Check it out below:
As usual, you can pull the latest GitHub tutorial repository changes to access it or directly download the prebuilt version. Article will be written during next week I suppose .
Finally! I have found some time and I have written an article to the 10th OpenGL4 tutorial, which is about refactoring. Check it out below:
Took me a bit longer to write, but it's new year and it took me a while to really boot up to 100% capacity . Next tutorial is in progress and will be about indexed rendering. We will use that to render cylinder .
First of all, I would like to wish you happy new year, may it be full of success, joy and happiness !
I have just added another OpenGL tutorial . You can check it out here:010.) First Great Refactoring
This one does not bring a new scene, but it definitely improved the quality of the code and introduces more systematic approach to maintain larger scenes in future tutorials. Article will be written in the coming days for sure .
I have written the article to my latest tutorial, check it out:009.) Orthographic 2D Projection
This one is not too long, ideal for reading by the hearth during long winter nights . Enjoy!
Hello guys! Today I bring you yet another tutorial, this one is about rendering stuff in 2D using orthographic projection! Just follow the link:009.) Orthographic 2D Projection
And since it's Christmas Eve, I would also like to wish you Merry Christmas, full of joy, love and peace !
I expect to write the article by the end of the year, although I expect not to spend those days too much by computer.
Hey guys! I have created yet another tutorial, this time it's about multitexturing and it renders a very nice Christmas/Winter scene . Check it out here:
It's unbelievable, but this time, I have managed to write it together with article, I don't know how did that happen . So I hope you'll enjoy this one and that you will learn something new even before Christmas .
Took me a while, but I have finally done article to the textures tutorial! You can check it out here:007.) Textures Pt.1 - Single Texture
It's been a pretty long one and that's why it took so much time, moreover it's almost Christmas Time and there are just too many events, so it's been a bit tougher to find some time .
Next tutorial will be about Multitexturing and this one should be easier to write for sure .
After a small pause, I have added another OpenGL4 tutorial - this one is about textures and different filtering modes . I hope you'll enjoy it, just click on the link below :007.) Textures Pt.1 - Single Texture
We deal only with mapping single texture yet, but next tutorial will be about applying multiple textures at once, so stay tuned!
Article as usual, will be added a bit later.
So the article of the flying camera tutorial is finally there! Took me a while to write it, but I've been travelling a lot lately for the company I work at and also to visit family, so there was less time than usual.
Check the article in the link below :
I'm already working on 7th tutorial, so check again soon (I expect I will upload it by the end of November, hopefully with article too )
I have added another tutorial, this one brings you improved camera, with which you can fly around the scene using WSAD keys and mouse . You can have a look here:
I am already writing article, but it takes some time, it's always more difficult than to just code the tutorial .
I have finally added third tutorial today! This one is about adding colors to our scene using shaders . You can get it by cloning / pulling the latest version of my tutorials repository here:Megabyte Softworks OpenGL4 Tutorial Series Repository
Article is soon to be written, but I am in the middle of writing article to the second tutorial, that one is super long .